Liketha: The linear stuff does get much better. There are these linear sequences that lead to boss fights that i personal light because visually it's very repetitive. I don't think as good as the open world, i agree with you. But it is a gillion times better for me than general halo corridor sessions. Using the rope to climb up to the top a mountain so you can start assaulting a base by sniping instead of just running in feels very fucky. Yow. One. They was like a funnyye thit's like a funny nod to crag, the poorly animated a brute that was in rus halo dema up there. So
How much can a single device — one that's been present in video games as long as there's been video games — renovate the Halo formula? As it turns out: A whole bunch. Join us as we discuss Halo Infinite's campaign and multiplayer modes, and talk at length about where Chief's poop goes.
Games discussed: Halo Infinite, Loop Hero on Switch, Binding of Isaac (again), Final Fantasy 14: Endwalker (briefly)
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