
Three Moves Ahead 538: Hell Let Loose
Three Moves Ahead
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The Sense of Information Delay and Fog of War
i really loved that spotting is not sticky at all. Like when somebody says, my target is over there, the best they can do is give you a last known location. They can sort of ping that spot, like down there, down theire gun. And so they see somebody moving across, like a broken stone wall, they can pin the gap in that wall where they saw those people moving through. But the mark is going to fall behind the information. If the team is not paying attention, whn people aren't communicating? Ah, information becomes like kind of a a chekov's gun right where it's like a, gee hay.
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