
41: Producing More Than You Consume with Tyriq Plummer (Catacomb Kids)
Eggplant: The Secret Lives of Games
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How Terrick Manages His Time Between Multiple Large Projects
Terrick: Catacomb Kids presents itself closer to a more traditional road light in some ways through that. At the time you wanted to do something a little more traditional than maybe even a spunky would have been, but it sounds like has that balance shifted then? Terrick: It's a combination of both me wanting to be done and also me valuing minimalism and more simple systems more than I did before at the start. So those two things are combining and I feel like my vision for the rest of the game is a lot simpler than whatMy vision for the first half of the game was essentially. so I hope it goes faster.
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