Nina Marotta is a level and interaction designer at High Moon Studios in Cincinatti Oh
External link
The HyperX Podcast Never Happened
The encounters can actually like really lean into showing the player the story by you know team composition is one of them that I really like using. Just by AI composition alone it can really help and it also helps with placement too. The enemies are like little breadcrumbs and they're telling you hey go this way so that is still something we lean into with encounter design.