2min chapter

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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

CHAPTER

How to Use the Standard Sync Module With Cross Beam Pointer?

I don't think you need channels to use ARC and vice versa. You could use them independently. And then as far as cross beam is concerned, it's not just APOC based thing,. So could you not use the standard sync channels with cross beam pointer? Or I guess I wouldn't call it a pointer.

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