
Three Moves Ahead 590: Wartales
Three Moves Ahead
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The Importance of Meee Based Tactical Combat
I really like the way this game brings in a lot of very contextual interruptions to that. If you have an archer camped at the back serving as your sniper, you can't fire through your guys and so on. These make perfect sense when I'm saying that I'm at loud because that's what would happen in real life but there's so many turn based games will overlook that kind of thing in the name of streamlining it and making it easy to manage. Yeah, the, it also plays really fast. Like it feels very smooth to just move a character make your decision, do that decision in the enemy goeslike having that be having those things both feel weightless or
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