
Why Spatial Computing Is Harder Than Mars: XR Hype & Smart Glasses – Antony 'SkarredGhost' Vitillo
The AI XR Podcast.
Apple Vision Pro, Strategic Shifts, and Glasses Comeback
Hosts and Antony discuss Apple's pivot toward AI smart glasses, the Vision Pro's role, and reasons for keeping hardware evolution going.
Antony “Skarred Ghost” Vitillo—legendary XR blogger, developer, and authentic voice of the immersive tech world—joins Charlie Fink, Ted Schilowitz, and Rony Abovitz for a sharp, candid take on why spatial computing keeps breaking hearts (and bank accounts).
Vitillo, calling in from Torino (and Nutella country), takes listeners inside his evolution from reluctant Twitter handle-user to one of the industry’s essential critical thinkers. With 30,000+ social followers and nearly a decade at the helm of the Skarred Ghost blog, Tony has borne witness to every device cycle, product hype wave, and reality check XR can muster.
The hosts open with news that captures the collective whiplash of the sector: Samsung finally names its long-awaited “Moohan” headset the Galaxy XR; Apple is reportedly pivoting away from Vision Pro follow-ups in favor of pursuing AI smart glasses, chasing the hardware trend Meta has tried to lead—with several Magic Leap alumni shaping both companies’ next moves. Meanwhile, OpenAI’s Sora 2 outpaces Google’s Veo 3 in text-to-video generation, and “AI feeds” continue to spark debates about separating synthetic from real in our content streams.
Guest Highlights
Vitillo unveils XR truths learned the hard way:
- From accidental blogger to “Master Yoda”: Tony’s accidental rise began with an anonymous Twitter handle, a failed AR/VR startup, and a mentor’s advice to “own” XR expertise—eventually outlasting the startup itself.
- The real cost of authenticity: European sensibilities (practical, cost-effective, resistant to Silicon Valley bombast) shaped Tony’s on-the-ground verdicts: the Google Glass era was “too early,” even good implementations often wither outside logistics and niche use-cases.
- Product vs. Prototype and the patience gap: Tony, Rony, and Ted all agree: too many XR launches are rushed by investor pressure from prototype to product, skipping the long, hard path of patience. Meta’s Quest Pro is called out as a textbook “rush job” that failed to meet real readiness.
- Why XR is “harder than Mars:” Decades and $150B+ spent, yet still no universal hit. Tony argues the impossible form factor challenge (stuffing room-scale computation into eyewear) is compounded by deeper neuroscience—humans simply recoil from something too “in your face.” Physics is tough, but brains and social norms are the real brick wall.
- Why Roblox, not VRChat, “won” the metaverse: Most of the sector’s big dreams faded back to mobile during and after Covid. With Rec Room, VRChat, and others all scaling back, Roblox’s mass adoption proves device accessibility outweighs idealism. Tony expects cycles of platform hype, but says only rare combinations of luck, timing, and use-case ever sustain an audience.
News Highlights
- Samsung’s “Moohan” headset renamed Galaxy XR—signaling mainstream branding push into the AR/VR hardware race.
- Apple shifts Vision Pro focus toward AI smart glasses—pivot after slow sales and sector criticism, echoing Meta’s latest headset push.
- OpenAI Sora 2 outpaces Google’s Veo 3—AI video generation heats up, new feeds spark debates over AI vs. real content in social media.
- XR product launches called out for impatience—Meta’s Quest Pro and others critiqued as rushed from prototype to product.
Thanks to This Episode's Sponsors
Zappar's Mattercraft - 3D web development with AI assistant for real-time design and debugging
Viture XR Glasses Luma Series - 52-degree field of view, 152-inch virtual screen for mobile gaming
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