
Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview
Three Moves Ahead
00:00
The Maps Are More Like Roll and Rise to the Turrain
Newer editions have diversified game play and allowed us to build new environments. Map design feels a lot more granular in terms how combat is unfolding. New faction designs are fresh battle groups, or also a new approach. The changes how thats supplied i'm curious both about the nuts and bolts of how that works but then how do you keep that from abe over complicating?
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