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Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview

Three Moves Ahead

00:00

The Maps Are More Like Roll and Rise to the Turrain

Newer editions have diversified game play and allowed us to build new environments. Map design feels a lot more granular in terms how combat is unfolding. New faction designs are fresh battle groups, or also a new approach. The changes how thats supplied i'm curious both about the nuts and bolts of how that works but then how do you keep that from abe over complicating?

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