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Solo Acts: Madison Karrh on her adventure puzzle game 'Birth'

The Vergecast

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Creating 'Birth': A Solo Developer's Journey

This chapter delves into the creation of the puzzle game 'Birth,' focusing on the journey of its solo developer who draws from personal experiences of loneliness during the pandemic. It explores the emotional challenges, creative processes, and the balance between artistic freedom and the realities of game development. The discussion highlights the game's themes of isolation and creativity, resonating with shared feelings of solitude felt by many in a post-pandemic world.

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