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Is Disual Fashion on Chain?
The dollars going into disual fashion en fts is six to seven million dollars, which is negligible compared to the global market for collectibles or skins in games. So why is it important that these items are inter operable? Why they're trackd on chain, when users are spending the bulk of their time engaging in a handful of virtual worlds already that are closed? And wouldn't it just be better if there were additional, ditual items that they could purchase inside of those environments, that that had utility and had an audience,. verses trying to create a net new market around an f t se up?