I was going to ask a little bit about the experience of being a dungeon master. It deftly ends up being a leadership role, but i think the important thing is to not make it too much of one. A good dungeon master will maybe find a way to fit him into the story, or even just go off on a new branch and tangent. The players abandon your main quest on episode one because they're really, really interested in a random n pc that you threw in e last minute ecause ye thought it would be funny to have,. You know, like a version of tiny tim in the corner. And they've decided to adopt him and find out why heis crippled.

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