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385: First Person Shooters: Exploring 40 Years of History - The Retro Hour EP385

The Retro Hour (Retro Gaming Podcast)

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Wolfenstein's Hidden Rooms

The hidden rooms in Wolfenstein 3D were an afterthought for programmer John Carmack. But Tom Hall talked him into them and it worked brilliantly, he says. The idea then became a really core part of doom and doom too - that you'd have hidden things in levels.

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