An incentive is only effective as one, the clarity of its dissemination and two, the ability to adjust it based on new information. Stakes and effects: High stakes are costly failure, difficult to reverse. Skin in the game: Never allow an incentive to be implemented where the creator participates in the pleasure of the upside but not the pain of the downside. Clarity and fluidity: Create an even understanding playing field for all constituents and avoid planned continuation bias. I hope you found this framework as productive and helpful as I have.

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