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Is Godot a Good Game Engine?
I feel like if you're going to be doing Rust and any of these things it seems like only good don't really supports it with the native bindings. I assume Unity is the same way because if I can build it in C++ or C I can probably build it in Rust too. But it's probably going to be you know 8 million bindings and a bunch of glue code and not work very well and not be worth the effort. It's like what we just need is the Rust version of Unity to come in or the Rust version on real.