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Interview with "Citizen Sleeper" Developer Gareth Damian Martin

Remap Radio

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The System of a Citizen Sleeper

I'm sure you can't talk to a civics on Uh or to what extent you can talk about how functionally and mechanically has changed. One of the things that I wrote after this isn't a cipler little citizen sleeper came out was about the way the game generates tension from the Possibility or the assumption that you can die  and there is a game over. There are just sort of narrative reasons that you can keep going and keep experiencing the story Um, but that was such an interesting part of the first game i'm wondering where you're at in terms of how you're treating the player generating tension.

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