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God of War, Last of Us, And Other Roguelikes

Triple Click

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Exploring Game Mechanics and Narrative Structures

This chapter delves into the gameplay mechanics and narrative structures of popular games like God of War: Valhalla, Horizon Forbidden West, Hades, and The Last of Us 2, discussing elements like shields as offensive and defensive tools, tightly edited and looped structures, character connection, compelling character building, and contrasting story-less gameplay modes. The speakers also touch on ludonarrative dissonance, the emotional impact of playing as different characters, and the concept of challenging gameplay scenarios. The chapter wraps up with a discussion on the fun and replayability of randomized elements in video games and the anticipation for Hades 2.

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