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The Adventures of the Darrington Brigade

Critical Role

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A New Dexterity - War Two

Buddy goes first. At the first though, buddy, I need you to go ahead and make a wisdom statement for what? The frightening appearance of this creature. He starts hopping up and down and bounces around to the back side of this thing. On the side? Uh, no, between the wolf, between him and the hole. Over here? Nope. Split the diff. New dexterity is 11. Buddy, what's your dexterity? Uh. War two. Whoa. 18 hits. And the other one doesn't hit. 12 does not hit. Ooh, that's good. 10 additional points,. nice. All righty. That finishes your turn.

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