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Ben Robbins — World Building in Microscope, Gaming with Strangers and Writing Effective Rules (#64)

Think Like A Game Designer

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Exploring Game Design and Player Experience

The chapter delves into the nuances of game design, highlighting the role of subtle cues in guiding players towards different gaming experiences. It discusses the importance of game mechanics in creating specific player moods and experiences, emphasizing the need for empathy and observation to understand player reactions. The conversation also touches on playing games with strangers to enhance one's adaptability and perspective in diverse gaming dynamics.

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