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#238 Round Table on How Different Game Mediums Handle Edge Cases

The Game Design Round Table

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The Challenges in Game Design and Game Design

The vast majority of play is something that happens either in communication or really in our minds versus a state that we can look at. Figuring out the right level of information fidelity that you can show people so that they don't fall into some weird uh you know feeling  is an interesting balance to strike. Being clear about what is most important in the game that you want people to deal with and where you want them to have a degree of choice versus not should be very explicitly baked into a game, he says. "Less is more is what i find um and then when it comes to rule specificity i i think that being really clear about what's most important"

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