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Designer Notes 73: Liz England

Designer Notes

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The Legend of Zelda

There was a mode of play either in the first one or it was achievement in the second. It was like, use a ladder now, you can never use a ladder again. But you could use a step ladder. The second game was much better in that regard because the types of puzzles were not about getting to a spot. I think there were some puzzles where involved get to the star, but most of the time the star was a reward that you were given for solving a problem.

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