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017 - Psychology and the Gamification of Learning

Psychology of Video Games Podcast

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The Gamification of Learning

This chapter explores the concept of gamification in educational and training programs, discussing its application in various contexts such as classrooms and workplaces. They emphasize the importance of thoughtful implementation to avoid superficial gamification and introduce a guest who shares his experience in instructional design. The chapter also highlights the use of game elements to enhance engagement, problem solving, and learning in a sales training game example.

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