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Episode 66 - Procedural Rhetoric

Psychology of Video Games Podcast

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Procedural Rhetoric and the Incentive Structure

The SimCity effect is the most relevant one to what I'm talking about though, because this is about the game has a system and you as a player need to develop your own model of that system in order to play the game. You can also have cases where you have like a direct contradiction between what you are being told to do and what the game systems actually want you to do. Tailspin, Eliza and SimCity and tailspin is where you have a really complicated system and then the player just doesn't see how that as they see it is very flat. Eliza is kind of the opposite of that as we're probably familiar with from like the Eliza system, which

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