
Podcast 87 - Immersion and Presence in Video Game Worlds
Psychology of Video Games Podcast
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Creating Immersive Environments in Video Games
This chapter explores the concept of immersion and spatial presence in video games, using examples from games like Bioshock and Gone Home. It discusses the design elements that contribute to a rich and realistic game world, including level design, sound design, and attention to detail. The chapter also examines how technology and game design choices work together to enhance spatial presence in video game worlds.
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