Psychology of Video Games Podcast cover image

Podcast 87 - Immersion and Presence in Video Game Worlds

Psychology of Video Games Podcast

00:00

Creating Immersive Environments in Video Games

This chapter explores the concept of immersion and spatial presence in video games, using examples from games like Bioshock and Gone Home. It discusses the design elements that contribute to a rich and realistic game world, including level design, sound design, and attention to detail. The chapter also examines how technology and game design choices work together to enhance spatial presence in video game worlds.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app