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Save the Whales: The Addictive Psychology Behind Video Games

New Books in Popular Culture

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Gaming and Mental Health

The game was reviewed and went through clinical trial. The main character hears voices a song, againtelle, yes oe of the da its. This is yor thes voice is in a her that are telling hr, don't to wordand ther's othe of another voice on the side. It's sang do werton. So that you, as the player, are experiencing what she's experiencing. I'm curious about t in general, how mental health has factored into gaming in general. Is that something that gaming has like, portrayed or done kind of interesting things with?

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