
Ep. 040 - How He Sold 15,000,000 Copies Of His Games (Thomas Mahler)
Full Time Game Dev
00:00
Innovating ARPGs: No Rest for the Wicked
This chapter explores the creative journey behind 'No Rest for the Wicked', an action role-playing game, focusing on the speaker's desire to innovate genre mechanics influenced by classics like Diablo. It highlights the importance of player experience, responsive gameplay, and community involvement during the early access phase, illustrating how real-time feedback can shape game development. The discussion also addresses the need for flexibility in design, challenging traditional notions of feature creep and emphasizing the value of player enjoyment in the development process.
Transcript
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