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Designer Notes 73: Liz England

Designer Notes

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The Advantages of Procedurally Generated Content in a Game

"I absolutely have this conversation a lot of times at work. So, so I'm probably not gonna answer that very satisfactorily," he said. "It's kind of like the unsatisfying answer because my job was to get procedurally generated characters working and running" He added: "We talked about like systems that that allow for like i stories like I did this and then this happened and then I did this."

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