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Ep 29: Starfield - The Good and the Bad

Friends Per Second

CHAPTER

Exploring the User Experience in Starfield

The chapter delves into the user experience in the game Starfield, specifically discussing the lack of maps in major cities and planets, and questioning the rationale behind it. The speakers also share thoughts on the procedural generation of a thousand planets and its impact on the uniqueness of environments, debating whether it is a net positive or if they would prefer a smaller universe with curated environments.

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