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Input and Output

A Podcast Of Unnecessary Detail

00:00

How to Use Randomness to Move Around Randomly

Ken Perlin came up with the idea of giving a landscape random ups and downs. The original version used a square grid, but modern simplex noise splits it into triangles. It's more computationally efficient to compute in three dimensions than two. And if you're using cube lattices or tetrahedral shapes, which are twice as many vertices, that is your pearl.

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