The art design is like definitely the strongest part of this game. I think whoever is doing the art design, they've managed to recreate those spaces in in-game environments so incredibly well. It's kind of incredible how little tutorialization there is. And if you do want that, they offer it as an option. So I feel like we're kind of now moving on to a different period in games where it truly just assumes a certain level of competence when you play video games now.
A Plague Tale: Requiem is an exceptionally beautiful, technologically modern video game built with a blueprint from a different era. The Resties discuss the comfort and frustration of Xbox 360-era video game design, the power of graphics, and what makes a great tutorial. Then they empty out the remainder of the mailbag, talking about the future of games, media, and games media. Discussed on this episode: A Plague Tale: Requiem, No Man's Sky, The Invisible Man, House of the Dragon.
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!