In an experiment, students were asked to imagine a novel illness for two weeks. The people who had vivid imaginations wrote longer and more persuasive journal entries than those who couldn't think of the symptoms. She says she fangirls about studies that show how we can change opinions before they have one.
Jane McGonigal's new books details how she creates alternate reality games in which people take part in virtual worlds, and, in so doing, gain a sensitively to the cues (and a familiarity with the conditions) that could lead to certain outcomes, making it possible to both prevent those outcomes and create the futures they'd rather live in instead.LINK TO
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