The Game Design Round Table cover image

#272 Charlie Cleveland Talks Subnautica

The Game Design Round Table

00:00

What Do You Think of the Scaring as Okin?

Somnotic was not a horror game, but it's really scary. At what point did the jump scares become a pillar of the game? When we launched in early access, ah, it was like, pretty kind of boring,. There was really no high level there as no, defly no story. And at len it led to the reaper leviathan and all the crazy jump scares that came out of that.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app