Rust doesn't have a third party plugin system. We've just like implemented everything like in Rust as part of rough. I mostly hear about it in issues, but there are a couple of issues where it's like kind of a big GitHub issue. It'll be like, influence this plugin. And then we'll come and like give it a thumbs up or whatever. There is a long tail. Sometimes we'll come along and ask for a plugin that I haven't haven't really like seen before. And then it's just a calculus of like, what do I want to prioritize? All right. Much work, isn't it? Yeah, exactly.

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