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Episode 33: Interview with Thomas Biskup, creator of ADOM

Roguelike Radio

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Navigating Roguelike Realms

This chapter explores the journey and challenges faced by developers in the creation of roguelike games, particularly ADOM. The speakers reflect on their experiences with early games like Rogue and NetHack, discussing the balance of randomness and structured gameplay. They emphasize the significance of player choices and narrative techniques in crafting immersive single-player experiences.

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