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How Did You Build a Dungeon?
i dungeon is the most computationaly intense game ever, you know, released publicly. It was reall exciting to be building this thing that had never existed before in working with n l p and these pre existing models. One of the most challenging things we've had to figure out is how do you balance the unit economic of a game that uses so much? And there's something really fun and exciting about that its o tex adventure.