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Dragon's Dogma 2 Makes Friction Fun

Triple Click

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Exploring Friction in Video Games

The chapter delves into the concept of friction in games, using Dragon's Dogma 2 as an example. It explains how friction is not just about difficulty but impacts player-game interactions profoundly. The discussion explores different types of friction like mechanical, logistical, and informational, and how they affect gameplay experiences and player engagement.

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