AI-powered
podcast player
Listen to all your favourite podcasts with AI-powered features
How Far Do Indidevs Need to Plan Out?
The first thing is to recognize that you're on it. The people often think about getting to that release point, but they don't allow for how they keep themselves going whilst the game itself builds up its sales patfor so we frequently refer to work for hire as a means of funding your own game as the treadmill. What are some best practices for getting off that treadmillyes? If anybody's got a question, we've got about five more minutes here before we kick it over to our next one. Yes, how far? I mean, we understand the mathematics behind a runway yet, for the starting indidevs how far to, how far do they generally need to plan out