3min chapter

IndieGameBusiness® cover image

Keeping the cash flowing in an Indie Studio

IndieGameBusiness®

CHAPTER

How Far Do Indidevs Need to Plan Out?

The first thing is to recognize that you're on it. The people often think about getting to that release point, but they don't allow for how they keep themselves going whilst the game itself builds up its sales patfor so we frequently refer to work for hire as a means of funding your own game as the treadmill. What are some best practices for getting off that treadmillyes? If anybody's got a question, we've got about five more minutes here before we kick it over to our next one. Yes, how far? I mean, we understand the mathematics behind a runway yet, for the starting indidevs how far to, how far do they generally need to plan out

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode