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Story: A Dark Room

CoRecursive: Coding Stories

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How Amir Built a Game for iOS

I wanted it to be a bit more of an active game that you actually interact with as opposed to having just kind of sit on a browser. There were a lot of like pacing challenges in the game. The first rule is simple but hard. Build a 20 second experience. So something that communicates the hook of the game and why so much to continue playing within the first 20 seconds.

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