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Programming in Open World Games
You have to rely on some systemic level of creation and a lot of systems that are robust enough so that when they touch another one, things aren't breaking apart. We put a big premium on the ones that can be interacted with and touched,. One of my favorite things is when NPCs will go pick up weapons in the world, but you don't see in other games. You can drop like a crazy weapon, being a fight and an NPC runs over, picks it up and uses it on you. It's not something you would expect; I love that stuff.