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4X (R)evolution part2. Last War: The biggest 4X in 2024! Crucial UA integration into core-loop

two & a half gamers

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Saving Monica and Exploring Gameplay in a Futuristic 4X Game

The chapter delves into a detailed exploration of a game scenario where players are tasked with saving a character named Monica from a bomb threat. It transitions into discussing gameplay aspects of a 4X game, highlighting features like building structures, research trees, live events, and a unique mechanic involving tracks and train stations for resource collection. The conversation also covers strategies to expand the player base, design elements to engage players, integration of ads for revenue generation, and the evolution of the 4X gaming genre in 2024.

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