
Remap Radio 07 — Bad Trade
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The Edict of Storms: A Game About Empire
The game has the vibes of like oh this empire is run by someone who understands how empire works and has to like break itself to recombine into something stronger. So that's what your role is here uh you are expected to like force these factions into conflict with one another. The game then becomes a game about resolving edicts um and like resolving these long form like legal magical doctrines. i'm curious if there moments where it's like all right we got to do the rpg stuff you expect or is it just fully leaning into this is a crunchy interactive fiction in a lot of ways?
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