
03: Breaking world records with Kinnijup and ix
Eggplant: The Secret Lives of Games
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Undiscovered Mechanics in the UJI Run
I think it's we've talked about this I think before but I think this also something and maybe Andy Hull who's the programmer at HD is worth lauding as well where it just seems really forward thinking. The fact that the UJI is an item and slash is the super heavy item that does all this damage like it's easy to imagine that being programmed as some sort of arbitrary switch, right? That seems like such a key design programming principle that led to all these like weird bugs and system side effects or whatever. So in terms of undiscovered mechanics it's all been pretty much exhausted aside from some score running science we're doing lately. Are there other ones that you guys are
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