
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Lex Fridman Podcast
The Evolution of Programming in Gaming
This chapter explores the impact of the Apple II on early American programming culture, particularly in education and game development. It highlights personal anecdotes about transitioning from BASIC to assembly language and the challenges of programming in a 16-bit environment. The discussion also delves into the evolution of programming languages like Turbo Pascal and C, as well as innovative techniques for creating smooth scrolling in video games.
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