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Episode 33: Interview with Thomas Biskup, creator of ADOM

Roguelike Radio

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Challenges and Development Progress of ADOM 2

This chapter reflects on the time constraints the developers face in creating ADOM 2, contrasting their past flexibility with current obligations as they juggle day jobs and family. It discusses the ongoing development efforts, including a collaborative project for an iPad version, as well as the community's involvement in bug fixing and feature proposals. The chapter highlights the vibrant community around ADOM, their creative competitions, and the challenges of integrating new features while maintaining the game's quality.

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