
DF Direct Weekly #52: State of Play Reaction, Horizon PS5 Patch Analysis, Dying Light 1 60FPS!
Digital Foundry Direct Weekly
00:00
The Game World Is Like Static, Isn't It?
A, i have no problem with that. I just think that instead of maybe having such large dears ranges, you should maybe also focus on, you know, content and art changes to make it not so wild and variable. The game is still not in a place that i like at all. A, but for example, when youwere in the initial area, when you av to ou span, you'd move forward the game with stutter. That doesn't happen any more to the same degree. It still drops the frame rite, ah, but it's not great. But then i discovered something else, and that is the fact that the game now, on my test set
Transcript
Play full episode