
D&D 5.1 SRD in Four Languages, Shadowdark Game Jam, Moving Things Forward – Lazy RPG Talk Show
The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
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How to Pace a Battle
"I see this most often with organized play adventures where I see GM's that feel like they have to run everything," he says. "That's probably my biggest pet peeve withorganized play adventures is when DMS will run what I call the boring middle, right? Oh, we're going to run a big skill challenge in order to cross this muddy wasteland to get to the boss." If you can keep engaging people before they fully disconnected, then you can bring them back in and make it easier for them to reconnect. The other one is being very quick and good about giving giving people the information they need in order to reconnect quickly.
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