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DM-Nastics: Let the Games Begin!

Dungeon Master’s Block

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Different Ways to Start a Campaign

This chapter discusses various methods of starting a campaign, including shipwrecks, being summoned by a king, and giving characters amnesia. They explore the pros and cons of each approach and provide tips for modifying cliché scenarios. The speakers also touch on starting a game in a tavern and mention unique game scenarios found in an article.

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