
24th D.I.C.E. Awards Roundtable: Adventure Game of the Year
The AIAS Game Maker's Notebook
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Moon Games - The Biggest Value of a Team for Game
Co-founders Thomas and i started moon in two thousand and ten, a thing. Weve been doing this for about ten years. The whole pratice behind all this was always will wee doing it because we want to hire the best people around the world. And luckily enough, yoknow, licawe, we've got some really amazing tound at the studio that then love working on the purjects of reing e t titemakin.
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