2min chapter

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas cover image

52 | Frank Lantz on the Logic and Emotion of Games

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

CHAPTER

Go and Poker - Great Examples of the Art of Artificial Intelligence

Go is an example of the kind of game that is a very hard, deep cognitive problem. And it's another great example of how strange games are as an art form. Go is this iconic kind of quintessential AI problem which just recently tumbled. It may be the last fully human game that humans are really good at.

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