
10: Keyforge with Richard Garfield
Eggplant: The Secret Lives of Games
00:00
The Evolution of Roguelikes
Under the surface, while things are changing a lot, it actually is about the same. You want that to be something recognizable that feels like hefty, right? He actually mentioned that in the interview when he said that at watershed moment for him was when he realized that in some of the old school roguelikes, you could still have randomly thrown in set pieces. That that was a big moment for him. I think sometimes sets of cards get thrown in, but that's just my brain wanting to find wanting to find structure where there maybe is not.
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