
1: “Hello world”
Swift by Sundell
00:00
I'm Trying to Break a Lot of Conventions With My Game Engine
In my game engine, there is no up date method on standard game objects. There is a way to get a call back every frame, but it's tevly not standard. This is one of the main reasons why i can't put so many game objects on the screen at any single time. So i have some different ways of thinking, i think, because i'm coming from a different background. Maybe some of it will prove to be, you know, not good and wrong, and i'll have to change that. But at least i think it'll be an interesting, ah, point of discussion when it gets released.
Transcript
Play full episode